There are two main kanji in Prospect – an elegant ancient formal language and the machine type. Machine type is for digital displays and anything that the common folk would read. The formal language would be used in logos and unreadable by average citizens. Here are some of our typographic experimentations using the machine type and Photoshop.
24APR17 // H&H :: Prospect :: Merc Pod Interior
The Mercenaries' Pod is Cee's only hope of escaping the Green Moon. The main cabin is a sphere made up of pentagons and the interior walls are covered in glittering gold Art Deco circuitry... or they will be when we're done with them. Exterior of the Pod
Peeking through the set for the Interior of the Pod
Checking out the appropriate scale...
Putting in 12 hour days, for the sake of the Pod!
Another Work-in-Progress shot!
Finally, the triumph! (to be printed in gold leaf!)
In total, the project too approximately 40 hours and was turned around in 10 days.
Oh... and we're putting together our personal branded identities, our portfolios (together and separate) too!
10APR17 // H&H :: Prospect – Thrower Manual, Cover & Interior
3APR17 // H&H :: Prospect – Timeline & Stickers
H/H Corp :: Spring Break! (NOT ;D)
We finally wrapped on Werewolf... behold, the posters & packaging:
And now we're working 3 days / week at Green Moon Studio where they're producing a feature-length film based on this short:
https://vimeo.com/90049558
See more @ http://shepfilms.com/prospect
Some assorted collateral we've created:
Keep an eye on us, we're always learning and making new stuff!
H/H Corp :: Home Stretch!
Nearly done with the (epic) post-production on Werewolf. Learning new techniques to motion track and composite the 3D Wolf head from Cinema 4D into After Effects. Here are some short videos showing how it's done.
Also learning how to build a glitch effect and then distortion map it to a 3D element AND how to create a random opacity flicker with a custom expression and control sliders:
Work continues on Hunter with script revisions and the beginning stages of character and set design. It'll be great to wrap on Werewolf so we'll have more time to focus on what's next.
Virtual Reality / Week Four :: Reading & Experimentation
We're playing with Cinema4D’s ability to render 3D objects with 2D cell shading:
https://vimeo.com/201621714
Building cozy off-world colonies:
Now reading:
*don't judge these books by their covers. no, really.
We were also lucky enough to meet Stephanie, a VR Developer for HBO and alumna (thanks be to Jill Vartenigian, again) and are reaching out to set up time for a blitz-tour of her office.
H/H Corp :: Werewolf, Branding, Hunter + Futureworld!
Teaser footage from our latest shoot:
https://vimeo.com/201803246
H/H Corp Branding continues with The Brand Deck card sorting game. Courtesy Jill Vartenigian <3
Results are in, Hanneld/Herrin Corp IS: ADVENTUROUS DEPENDABLE MULTIFACETED
We are NOT: SUBTLE CONVENTIONAL
Baby steps closer to establishing Hanneld/Herrin Corp.
We’re remaining agile and have had flux in our timeline again:
Moodboards for Night of the Hunter (1955), we have a loose script and are excited to take on an epic animation project using 2D & 3D in AfterEffects and Cinema4D.
We're also hoping to ride the coat tails of the popular HBO Series Westworld (2016) with a reimagined title sequence for Futureworld (1976) – the subject matter is ripe for VR & 3D with a retro vibe:
https://www.youtube.com/watch?v=G9sytPC1l0o
We've outlined our next steps to keep on track:
WEREWOLF Final cut of Werewolf w/ soundtrack by Thursday 2FEB Start post-production, AE / 3D Special Effects
HUNTER Complete rigging tutorials by Saturday 4FEB Revise script Storyboarding Saturday 4FEB Character & Scene design Week 5
H/H Corp :: Werewolf, Hunter, Branding, Lecture!
We had our second (and last!) shoot for Werewolf on Saturday. Here are some lovely details of the pages Gabriel created for the shoot:
And a behind-the-scenes video:
https://vimeo.com/200780671
And some stills:
Next up: editing the footage and adding MAGIC in AfterEffects.
We were delighted to shoot again with Katie Strand.
We're continuing work on Night of the Hunter (1956), we have a tentative narrative, the text transcribed, and will turn out moodboards this week.
We got back the headshots taken by the talented Galen Andrus.
Here's the moodboard we gave him:
And the final results:
NOT BAD AT ALL.
We also attended a motion graphics lecture at Adobe.
But first, we had dinner at Two Shoe BBQ in Frelard. We're off the sauce for the month of January, but still know how to party...
Ahem.
Back to the lecture. The brilliant (and stand-up human) Jorge R Canedo Estrada spoke to a packed room – Here's his reel:
https://vimeo.com/185496774
Pretty cool, right??
We learned a lot and got a lot of tips and cool sites––and we're sharing them with you since you couldn't go :)
Here's another cool, useful thing he made:
Inspirational sites:
Wine after Coffee - animation & motion channel curated daily by the best animators. Here's an example:
https://vimeo.com/132508549
Learn Squared - tutorial site; Jorge has one on here that we'd love to take:
Super cool design houses where Jorge worked:
And last but not least: 5 Alarm - a website that Jorge was saying is a sad alternative to custom composed music (but implied it was better than the free shit we've all been using.) Bookmarked!
Not a bad week, all in all.*
*we did not make it to the gym. not even once.
H/H Corp :: Forging Further
Continuing work on Werewolf, a big prop came in on Friday and our second shoot is scheduled for Wednesday:
H/H Headshot Photoshoot with the fabulous Galen Andrus:
Late-night branding exercise for H/H Corp (Thanks Jill!):
Watched Night of the Hunter (1955) our next movie package:
Title style inspiration:
https://vimeo.com/10005002
Aaaaand we’ve started working out together 3x/wk at the MAC:
American Werewolf in London :: Ice Cold Shoot
There's a quote that I can't find, the sentiment is something to the effect that true creativity is channeled when things don't go as planned. I found one that works from Orson Welles: "The enemy of art is no limitations." Here we are, on the coldest day of the year, during Winter Break, shooting with friends who are taking time away from their friends and family to help us. We're cutting scenes and characters from the storyboard as we go, adapting for the circumstances.
And thanks to those talented colleagues and friends, things went well (albeit not to plan) after all. It even started to snow.
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John Carpenter's The Thing :: Working on the Video & Posters!
We've gone dark, working hard to stay on schedule. According to the timeline, we should be wrapping on The Thing this weekend. We're far enough along that I don't want to spoil anything from the video, but I will share some of our inspiration, good old Bauhaus designer, Jan Tschichold:
I'll also share something embarrassing, if only to generate more content for this entry... I'm learning digital painting at great expense to my ego and available time...
Moving along...
Here are some process shots from the first poster.
Digital Painting :: Photoshop Brush Experiment
Questioning Reality :: Questioning Everything
For a Photoshop project, I made many attempts at an elaborate photo-collage before landing on something that was simpler but still utilized what we had learned and met the requirements. Jason and Jill are two teachers who have reassured us that something doesn't need to be "pretty" in order to solve the problem at hand. So, with that quote in my quiver, I bravely sally forth into uncharted Photoshop territories.
Initial concept looking like some sort of yoga-informed digestive aid...
Hot Mess: Gringott's meets St. Peter's meets Hubble, meets Stock Photos (this PNG Cloud is literally in everything ever made.) Dat shado tho!
Jason looked sympathetic when he asked for more blending—he really wanted to see something turn in to something else.
So I started on abomination #2... alas, I hardly knew her. RIP Aborted Skully.
Enter: the third and final concept—perhaps not as grandiose or ambitious YET somehow, thoroughly adequate.
I give myself bonus points for finding an appropriate use for the Mr. Robot font*.
*Should You Be Brave with Your Typography
*The Fictional Brands of Mr. Robot
Sorry, it was too easy: