VR Proposed Curriculum
AJ + Gabriel + Wynn (+ Cooper)
Work Examples
Passive(ish)
360 live-action video
360 animated video
Augmented reality
Viewable through cardboard and VR headsets
Interactive
Gaming
Educational / Training
Mixed Reality/ Extended Reality (XR)
Viewable through high-end headsets
Elements are interactive using hand controllers
Augmented Reality (AR)
VR Websites
Software
Unity: C# or JavaScript
Unreal Engine: C++
Open Broadcaster Software for 360 livestreaming
Hardware
360 Camera (recommend Nikon)
Smartphones that can link with 360 Camera + Augment
Cardboard headsets
High-end headsets (HTC VIVE/Oculus)
VR-ready PC
Future-thinking: Hololens
Foundational Curriculum
3-D modeling and animation using C4D
Augmented reality using Augment App
Interactivity using Unity
VR website using A-Frame
Suggested Course Paths
Filmmaking
360 live-action video into a headset
360 animated video into a headset
Interactive
Games
Narrative experiences
VR Websites
eCommerce experience
Portfolio / Online VR Advertisements
Tutorial Websites
Optional Suggestions
Reading Unity Virtual Reality Projects by Jonathan Linowes The VR Book Human-Centered Design for Virtual Reality by Jason Jerald Ready Player One by Ernest Kline
Educational Videos VR Video w/ Premiere Tilt Brush 3D Game Art Pipeline VR Photography & Video Basics UX / Designing for VR Chris Milk: The birth of virtual reality as an art form Chris Milk: How virtual reality can create the ultimate empathy machine Nightline Virtual Reality (1993) w/ Jaron Lanier and Frank Biocca VR and empathy
Local Meetings
AR / VR Meetup + AR/VR Collective
Informational Interviews // Local Companies